Skip links

Announcements

null

Game Updates

As our game receives updates we’ll outline the changes below. With each new update, you can see a comparison display from the previous changes. Be sure to send us feedback and help us develop Fractured Lands through Early Access!

It’s here, a day we’ve towards for a long time, and we have–thankfully, MUCH to show for it, in no small part due to the support of friends, family, and players like all of you reading this today. Tonight at 12am PDT (July 31st, 2018) we will be launching v.0.1.0.0 our Early Access of Fractured Lands! As before you can compare the changes we made in our last Beta update to the right, but of course there’s a wealth to read about below, but still so much more we plan on adding!

Many of you have asked about duos, squads, or non-solo multiplayer modes. New multiplayer modes are on the way. Many of you have asked for even more vehicles! We added a new one you can play soon, and we’re adding more in Early Access. Many of you have said we should do more with this world than Battle Royale…we’re planning on that too.

What that will be and how well Fractured Lands goes from here is up-in-the-air but we’re here on the ground ready to catch it wherever it lands, and keep things moving for a long time to go! Thank you again for sticking with us, but now’s the time to buckle in, cause we’ve just fueled up and are ready to go farther than ever before!

Game Features

UI & Menu

  • Added Character customization:
    • New vanity categories
      • Appearance (24 options)
      • Hair (12 options)
      • Face Paint (5 options)
      • Eyewear (4 options)
      • Tops (15 options)
      • Pants (7 options)
      • Gloves (4 options)
      • Melee (9 options)
      • Boots (5 options)
    • Added Vehicle customization:
      • New vanity categories
        • Paint Job (9 options)
        • Hood (6 options)
        • Lights (4 options)
        • Rear (4 options)
        • Exhaust (3 options)
        • Plate (9 options)
        • Horn (4 options)
      • Added Arena and Character Progression
        • Ranks 100 to 1 in a 60 day (approx.) period (Season)
        • Added Season 1 items
      • Added new Localizations for Menus and in-game text:
        • Spanish
        • Deutsch
        • French
        • Italian
        • Portuguese
        • Russian
      • Added Steam Localization for all inventory items on Steam Account
      • Added Steam Localization for Purchase Page
      • Added “Redeem” field for individual code items
      • Added and revised icons for all items

Environment

  • Revised Level Object Streaming System
  • Adjusted Level Streaming Distances
  • Applied and Adjusted [Preview] Hierarchical Level of Detail (HLOD) System: FIRST PASS
  • Additional texture pass for all areas
  • Added new textures and models to Oil Fields
  • Added new Freeway Models
  • Added new Ruin Building Set Models
  • Added new propped warehouse models
  • Added new propped apartment complex
  • Added new textures to Refinery point of interest
  • Smoothed various rough landscapes
  • Added various new collision meshes
  • Removed redundant objects from propped buildings
  • Adjusted loot in Refinery & Destroyed Building set in Remnant
  • Added loot drops to silos, sniper towers
  • Added loot drops to Mini-Mall 3-story building
  • Added props for Mini-Mall 3-story building
  • Added new props in all areas
  • Adjusted props in all areas
  • Removed collision for various non-destructible “thin” items (ie, fences)
  • Revised storm behavior
    • Storm moves to new location inside and outside of previous storm boundary for every round
    • Red map overlay moves in the direction of the new storm location
    • Reduced storm damage significantly during rounds 1 through 6
    • Increased damage value exponentially per round from rounds 6 to 8
    • Storm damage during rounds 1 through 4 have higher max distance to travel variable to size
    • Storm damage during rounds 5 through 8 have lower max distance to travel variable to size
    • Time for circle to close on storm increased for every round to accommodate for distance travel

Weapons & On-Foot Gameplay

  • Melee strike cone increased
  • Added new models for weapons attachments
  • Added new scope reticles
  • Revised weapon scope meshes
  • Reduce damage output of Dragun Breath SR to reduce Single Head Shot Kills when Level 2 Helmet equipped
  • Ammo weight reduced by about 50%, so that players may carry more ammo
  • Weights on all Pistol attachments greatly reduced
  • Vehicle consumables (fuel, repair) shifted from weapon loot table to vehicle loot table
  • Increased fuel consumable drop rate
  • General loot-drop percentage adjustments
  • Slight decrease to fall damage
  • Reduced weapon sway when aiming down sight by reducing distance from the reticle pivot point
  • Changed the name of “Stealth Muzzle” attachments to “Blink Muzzle” to avoid confusion with the “Ghost Muzzle” attachments.

Vehicles

  • Changed the name of “Muscle Car” to “Dustrider”
  • Added vehicle: Razorback
    • Added Razorback vehicle attachments
      • Standard Wheels
      • Offroad Wheels
      • Armored Wheels
      • Rocketjump Wheels
      • Side Armor
      • Spiked Armor
      • Full Armor
      • Trunk Stash
      • Guzzler Tank
      • Jet Booster
    • Razorback top speed of 120kph compared to Dustrider 80kph; 0-60 acceleration between both vehicles is identical
    • Razorback has a gas unit capacity of 4 and starts at 2 compared to Dustrider gas unit capacity of 6 and starts with 3
    • Razorback has 100 unit weight capacity, compared to Dustrider 200 unit; however, Razorback part attachments have lower overall weight compared to Dustrider parts
    • While Jet Boosters on the Dustrider consume .25 additional units of gas with each use, Razorback Jet Boosters consume no additional gas with use
    • Razorback Machine Guns and Missile Launchers have a droprate percentage twice that of the Dustrider
  • Added vehicle weapons:
    • Razorback
      • Machine Guns
      • Missile Launchers
    • Dustrider
      • Minigun
      • Missile Launcher
    • Once equipped to vehicle, hold LMB to fire high caliber rounds or homing missiles
    • Ammo is limited, but count is not currently provided in the UI
    • Removing used vehicle weapons and replacing with a different vehicle weapon pickup will replenish ammo
  • Added vehicle horns:
    • Horn is defaulted to middle mouse button, MMB.
    • Vanity horn noises are available through player Arena
  • Player characters can no longer remain on top of a vehicle
  • Players now take damage when exiting their vehicles at high speeds
  • Explosion damage radius added for destroyed vehicles

Quality of Life Improvements

  • Implemented Anti-Cheat System & Synced with Valve Anti-Cheat
  • Various improvements to optimization settings, level streaming, and performance variables
  • Added VSync option
  • Added motion blur option toggle
  • Revised Support Page options
  • Added Unbroken Studios Credits

Known Issues and their Status

Crashes

  • Fixed an issue where game would crash when starting up
  • Fixed crashes related to Nvidia Physx system errors

Major

  • Fixed an issue where a match would remain active with two players even when only one player was alive
  • Fixed issue where a player would be kicked to the main menu after joining a pre-game lobby
  • Fixed an issue where the storm would sometimes not damage players
  • Addressed an issue causing players to become invisible to others
  • Fixed an issue where a player’s vehicle spawns in and the player is unable to drive until player either exits and reenters the vehicle or player applies handbrake.
  • Fixed an issue where players could not hear SFX (footsteps and vehicles) occurring behind them
  • 90% of buildings, foliage, props, and loot are appropriately grounded
  • Removed additional foliage inappropriately placed inside closed buildings/structures
  • Addressed foliage known to result in instances of unfair collision
  • Removed collision on foliage: cactus
  • Removed various invisible collision inside and outside Refinery
  • Added proper collision to steel beams in Refinery
  • Revised collision in areas of the Refinery where players reported instances of getting stuck
  • Revised collision in Billboard points of interest where players reported instances of getting stuck
  • Revised collision on various buildings where players reported instances of getting stuck
  • Improved level streaming quality for various points of interest
  • Fixed an issue where melee animation was not displaying correctly
  • Fixed an issue where “jump wheels” did not properly flip a car over
  • Fixed an issue where vehicles would jump’ when a player entered them
  • Fixed an issue where vehicles would stutter while coasting
  • Fixed issues with decals not displaying properly
  • Fixed an issue where changing the Interact key would still display HUD interactions as the default ‘F’ Key
  • Fixed an issue where players previously could not bind Mouse Wheel Up to an action
  • Fixed an issue where players would join a pregame lobby as a spectator
  • Fixed an issue where sometimes sprinting into a vehicle causes it to desync, rendering it unusable
  • Fixed an issue where players could hold more weight than allotted

Minor

  • Fixed an issue where player’s name was not properly displaying in the kill feed
  • Fixed an issue where camera reorients when player moves through foliage
  • Fixed an issue where weapon models would stack by swapping between weapons
  • Fixed an issue where bullet impacts VFX on a moving vehicle would remain static in the air after the vehicle moved
  • Fixed an issue where weapons were using a different weapon SFX
  • Fixed an issue where players would expend additional bullets when firing
  • Fixed an issue where players would remain aiming down sight when exiting a vehicle
  • Fixed an issue where a player would finish reloading when entering a vehicle
  • Fixed an issue where Ghost Muzzle (SMG) attachments SFX were not being heard by enemy players
  • Fixed an issue where Ghost Muzzle (SMG) attachment made additional “popping” SFX
  • Fixed an issue where some loot could not be picked up by the player
  • Fixed an issue where an item model remained after it was picked up by the player
  • Fixed an issue with the landscape in Las Calderas and Last Bastion, preventing players from looting some structures
  • Fixed an issue where if a player was carrying the exact weight capacity limit, they could not equip a weapon attachment without dropping an item
  • Fixed various incorrect SFX when player is walking across certain surfaces
  • Fixed an issue where the modify vehicle and enter vehicle boundaries would shift and change
  • Fixed an issue where sometimes vehicle wheels were indestructible
  • Fixed an issue where Muscle Armor Spikes would kill players in an opposing vehicle with minimal impact
  • Fixed various instances of a character model clipping into objects
  • Fixed an issue where players would be able to use character consumables from the vehicle inventory menu
  • Fixed an issue where SFX were not playing when equipping/unequipping vehicle attachments from the trunk
  • Fixed an issue where sometimes if a player flipped their vehicle on the side, they were unable to get out
  • Equalized SFX volume for items placed into the trunk of a vehicle
  • Disconnect icon appears in game menu while player is connected to the internet

 

Not Fully Addressed

Crashes

  • Additional known crashes related to Nvidia Physx system errors

Major

  • An issue where the player stats recap page often doesn’t properly display accurate info
  • An issue where sometimes destroyed cars continue to drive on their own
  • An issue where player movements on top of certain floors give off dust VFX to player beneath them
  • An issue where resolution 3850×2160 doesn’t properly display the full screen
  • An issue where windows aren’t properly destructible

Minor

  • An issue where some loot, foliage, buildings, and objects remain misaligned with the floor
  • An issue where some textures continue to improperly display
  • An issue where some objects a missing proper collision
  • An issue where curved stairs on silos retain awkward pathing collision
  • An issue where weapon graphical asset clips through walls
  • An issue where sometimes the incorrect SFX played when damaging environment
  • An issue where vehicle audio ends if a player exits a car before the car comes to a complete stop
  • An issue where SFX persist while in loading screen when the match begins
  • An issue where dead enemy player character models are displaying incorrectly
  • An issue where sometimes when a character model body rolls downhill, when it stops it cannot be looted
  • An issue where some foliage continues to have collision
  • An issue where some non-English localized menu screens don’t fully display the newly chosen text
  • An issue where some landscape is less detailed or improperly textured
  • An issue where a player firing animation implies more shots than the ammo count or the impact of fire
  • An issue where armor HP does not display correctly within the inventory menu
  • An issue where if a player attempts to select a cardinal direction before a match that is full, nothing informs the player the reason it cannot be selected
  • An issue where the camera during match countdown is positioned facing a player from the side

Back in the Beta days last update…

Game Features

Menu

  • Added new display overall quality profile settings
  • Increased font size of menu settings
  • Added new FOV adjustment setting
  • Added new mouse smoothing toggle
  • Added new mouse FOV scaling toggle
  • Added 21:9 aspect ratio value in Resolution settings

Environment

  • 85% of the assets are grounded
  • Added additional furniture textures
  • Improved FPS performance in areas that stream significant asset counts
  • Increase damage output of storm between Round 4 and Round 8
  • Increased storm movement speed between Round 7 and Round 8

Quality of Life Improvements

  • Improved hip to ADS speed on various weapons
  • Added new icons for weapons, and attachments
  • Added additional match screen timer after selecting direction on the match wheel
  • Improved player load-in timing and function
  • Added cancel prompt when using consumables
  • Improved zoom function and visibility of Minimap
  • Improved FPS performance while viewing the moving storm
  • Improved performance by reducing the amount of content remaining in memory

Weapons

  • Improved ADS reticle stability
  • Added and improved texture and model changes to reticles, scopes
  • Added new texture and models for weapon mount positions
  • Lowered damage output reduction on player while in the storm for all gas masks
  • Greatly increased fall damage
  • Slightly increased damage output of Hunter BR
  • Slightly increased damage output of Hellstorm SMG
  • Increased Remedy SG spread, reducing accuracy when firing at a distance

Looting

  • Reduced loot count on bleachers at Mudercross Tracks and Red Asphalt Arena

Audio

  • Fixed an audio bug where audio cuts out when aiming down sight
  • Fixed an audio bug where M60 plays empty magazine audio when firing
  • Fixed an audio bug where there’s no impact sound with melee
  • Fixed an audio bug where second picked up gun plays first picked up gun’s firing audio

Known Issues and their Status

  • Crashes
    • Fixed a crash when exiting the game
    • Fixed a crash while player is in the main menu launch screen
    • Fixed a crash player would encounter when the server closes
    • Fixed a crash while connecting to the server
  • Major
    • Fixed issue with mouse settings not saving properly
    • Removed 90% of foliage from buildings
    • Removed 80% of foliage known to cause unexpected stops for moving players/vehicles
    • Addressed issue where players would sometimes spawn invisible
    • Fixed an issue where players could be killed in pregame lobby
    • Addressed issue where Rocketjump Wheels would fail to flip a turned-over vehicle
    • Fixed an issue where equipped weapon models would remain and clip through currently held weapon
  • Minor
    • Fixed collision issue on silo rooftops
    • Fixed an issue where armor and satchel disappear when replacing them
    • Fixed an audio bug where some sounds would cut out if player fired when reloading
    • Fixed an issue where car icon was displaying as a player arrow icon on Minimap

Not Fully Addressed

  • Previously reported issues
    • Audio issue where player is unable to hear footsteps from behind
    • Vehicle desync from server when sprinting – to seating – to driving
    • Issue where player takes no damage when exiting a vehicle while driving at high speed
    • Issue where player can get stuck in a ditch in center of the refinery next to the main pipe
    • Issue locations where sometimes items cannot be looted from floor, or remain when picked up
    • Instances where vehicles drive awkwardly / slow when another player is standing on the hood
    • Issue where player can repair and re-gas destroyed vehicles
    • Instances where weapons clip through walls
    • Issue where Baseball bat in passenger seat of vehicle is displayed incorrectly
    • Issue where weapons SFX were not properly aligned with reload animation
    • Instances where incorrect SFX plays when damaging environment (i.e. Clubbing fabric sounds from striking wood)
    • Instances where vehicle audio ends if a player exits a vehicle before the vehicle comes to a complete stop
    • Instances where SFX persist while in loading screen when match begins
    • Instances where vehicle attachments not making equipping SFX or audio levels inconsistent
    • Instances where vehicle spawns in without the ability to accelerate until handbrake is applied or player gets out and back in vehicle
    • Instances where running on top of destroyed vehicles can sometimes launch the vehicle upward
    • Instances where visual damage indicators were missing
    • Issue where dead enemy player character models display incorrectly
    • Instances where a player cannot loot a dead player character
    • Issue where enemy player movements on top of shipping containers give off dust SFX to player inside container
  • Newly reported issues
    • Instances where small foliage carries heavy collision
    • Instances where Incorrect models display while holding the bat
    • Issue where player cannot cancel consumables with the interact key (‘F’ key by default)
    • Issue where 4k monitors improperly display menu options
    • Issue where reloading completes while entering passenger seat and VFX replays when exiting the vehicle
    • Issue where audio cuts out when player fires Remedy SG while reloading
    • Instances where equipped weapon suppressors produce the wrong audio
    • Instances where the game crashes due to errors with VRAM
    • Issue where sometimes vehicle Jet Boosters or Rocketjump Wheels do not function when equipped
    • Instances where player is unable to exit a vehicle on its side
    • Issue where destructible window asset causes awkward texture display
    • Issue when missing collision on some assets
    • Issue where curved stairs on silos have awkward pathing collision
    • Instances where scope reticles reflect on certain materials
    • Instances where Remedy SG reload SFX cancels when picking up another weapon
    • Issue where Ghost Muzzle SFX isn’t playing
    • Instances when sometimes car explosion VFX is missing

We’re coming into our final Beta Weekend and have endeavored to make this the most “stable” and “optimally performing” version so far. This isn’t an act of bravado, but rather a focus, one that helps us understand if we’re moving in the right direction when improving the playability of our game for both players with low and high end machine specifications.

Likewise this represents one of just many many optimization patches we’ll be working on for Early Access and beyond. We aren’t resting on our laurels, and we don’t yet know if we have laurels on which to rest! That’s for you to check out along with us during these Beta Weekend hours, and help us figure out what is working for you and what isn’t.

As a result you can see that the below patch changes focus on those types of fixes that try to improve on playability, sometimes at some sacrifice of graphical quality, and like a teetering scale we will continue to balance these two elements, while trimming excess, economizing, and otherwise “playing with the math”. You may notice when changing certain settings, that objects may visibly stream in, and visual effects may be visible before the item they’re attached to. Please report these as you run into them, but we’ll observe them as well and make adjustments where we can.

Finally, this is your last opportunity for a while to submit bugs and general feedback about the Beta content. We’ll accept any suggestions from duration of the storm rounds, to damage output of the LMG and anything else on your mind for a couple weeks after Beta ends, but then we’ll be temporarily closing the feedback form and focusing 100% on changes/fixes/and feature implementation.

As always, feel free to compare the work below with that of previous patches to the right. You’ll notice also this patch recognizes more open issues than before, but we hope to whittle down this list as we get closer to our next update, potentially 0.1.0.0 or Early Access this summer.

Game Features

Menu

  • Added new display overall quality profile settings
  • Increased font size of menu settings
  • Added new FOV adjustment setting
  • Added new mouse smoothing toggle
  • Added new mouse FOV scaling toggle
  • Added 21:9 aspect ratio value in Resolution settings

Environment

  • 85% of the assets are grounded
  • Added additional furniture textures
  • Improved FPS performance in areas that stream significant asset counts
  • Increase damage output of storm between Round 4 and Round 8
  • Increased storm movement speed between Round 7 and Round 8

Quality of Life Improvements

  • Improved hip to ADS speed on various weapons
  • Added new icons for weapons, and attachments
  • Added additional match screen timer after selecting direction on the match wheel
  • Improved player load-in timing and function
  • Added cancel prompt when using consumables
  • Improved zoom function and visibility of Minimap
  • Improved FPS performance while viewing the moving storm
  • Improved performance by reducing the amount of content remaining in memory

Weapons

  • Improved ADS reticle stability
  • Added and improved texture and model changes to reticles, scopes
  • Added new texture and models for weapon mount positions
  • Lowered damage output reduction on player while in the storm for all gas masks
  • Greatly increased fall damage
  • Slightly increased damage output of Hunter BR
  • Slightly increased damage output of Hellstorm SMG
  • Increased Remedy SG spread, reducing accuracy when firing at a distance

Looting

  • Reduced loot count on bleachers at Mudercross Tracks and Red Asphalt Arena

Audio

  • Fixed an audio bug where audio cuts out when aiming down sight
  • Fixed an audio bug where M60 plays empty magazine audio when firing
  • Fixed an audio bug where there’s no impact sound with melee
  • Fixed an audio bug where second picked up gun plays first picked up gun’s firing audio

Known Issues and their Status

  • Crashes
    • Fixed a crash when exiting the game
    • Fixed a crash while player is in the main menu launch screen
    • Fixed a crash player would encounter when the server closes
    • Fixed a crash while connecting to the server
  • Major
    • Fixed issue with mouse settings not saving properly
    • Removed 90% of foliage from buildings
    • Removed 80% of foliage known to cause unexpected stops for moving players/vehicles
    • Addressed issue where players would sometimes spawn invisible
    • Fixed an issue where players could be killed in pregame lobby
    • Addressed issue where Rocketjump Wheels would fail to flip a turned-over vehicle
    • Fixed an issue where equipped weapon models would remain and clip through currently held weapon
  • Minor
    • Fixed collision issue on silo rooftops
    • Fixed an issue where armor and satchel disappear when replacing them
    • Fixed an audio bug where some sounds would cut out if player fired when reloading
    • Fixed an issue where car icon was displaying as a player arrow icon on Minimap

Not Fully Addressed

  • Previously reported issues
    • Audio issue where player is unable to hear footsteps from behind
    • Vehicle desync from server when sprinting – to seating – to driving
    • Issue where player takes no damage when exiting a vehicle while driving at high speed
    • Issue where player can get stuck in a ditch in center of the refinery next to the main pipe
    • Issue locations where sometimes items cannot be looted from floor, or remain when picked up
    • Instances where vehicles drive awkwardly / slow when another player is standing on the hood
    • Issue where player can repair and re-gas destroyed vehicles
    • Instances where weapons clip through walls
    • Issue where Baseball bat in passenger seat of vehicle is displayed incorrectly
    • Issue where weapons SFX were not properly aligned with reload animation
    • Instances where incorrect SFX plays when damaging environment (i.e. Clubbing fabric sounds from striking wood)
    • Instances where vehicle audio ends if a player exits a vehicle before the vehicle comes to a complete stop
    • Instances where SFX persist while in loading screen when match begins
    • Instances where vehicle attachments not making equipping SFX or audio levels inconsistent
    • Instances where vehicle spawns in without the ability to accelerate until handbrake is applied or player gets out and back in vehicle
    • Instances where running on top of destroyed vehicles can sometimes launch the vehicle upward
    • Instances where visual damage indicators were missing
    • Issue where dead enemy player character models display incorrectly
    • Instances where a player cannot loot a dead player character
    • Issue where enemy player movements on top of shipping containers give off dust SFX to player inside container
  • Newly reported issues
    • Instances where small foliage carries heavy collision
    • Instances where Incorrect models display while holding the bat
    • Issue where player cannot cancel consumables with the interact key (‘F’ key by default)
    • Issue where 4k monitors improperly display menu options
    • Issue where reloading completes while entering passenger seat and VFX replays when exiting the vehicle
    • Issue where audio cuts out when player fires Remedy SG while reloading
    • Instances where equipped weapon suppressors produce the wrong audio
    • Instances where the game crashes due to errors with VRAM
    • Issue where sometimes vehicle Jet Boosters or Rocketjump Wheels do not function when equipped
    • Instances where player is unable to exit a vehicle on its side
    • Issue where destructible window asset causes awkward texture display
    • Issue when missing collision on some assets
    • Issue where curved stairs on silos have awkward pathing collision
    • Instances where scope reticles reflect on certain materials
    • Instances where Remedy SG reload SFX cancels when picking up another weapon
    • Issue where Ghost Muzzle SFX isn’t playing
    • Instances when sometimes car explosion VFX is missing

…last Patch Update included:

Closed Beta 06/22/2018 v.0.0.2.1

Crash Fixes

Fixed crash encountered when applying changes to video settings
Fixed crash encountered when taking damage
Fixed crash encountered on player death, switching to Spectator
Fixed crash encountered when switching seats in a vehicle
Fixed crash encountered when inventory is sorted

Additional Bug Fixes

Addressed issue where minimap HUD didn’t properly display vehicle icon
Addressed issue where the player dies in pre-round lobby, which results in arriving dead in match screen

 

Closed Beta 06/21/2018 v.0.0.2.0

Game Features

Menu

  • Added “restore to default” option in the settings menu
  • Added resolution options for 4k Monitors based on native monitor settings
  • Added slider functionality for mouse sensitivity option
  • Mouse sensitivity is in increments of 1 instead of 5
  • Improved default mouse sensitivity setting

Environment

  • Various environment material improvements
  • Added variety of LOD (Level of detail) meshes throughout the map
  • Applied additional texturing to center point of interests (Refinery)
  • Added new feature points of interest (Crater)
  • Arranged new feature points of interest layout and design
  • Improved level streaming network performance
  • Improved Muzzle Flash effect
  • Improved server optimization regarding vehicle performance, taking character damage, etc.

Weapons

  • Introduced custom art treatment for weapon scopes
  • Adjusted the G’luck HG firing animation
  • Re-aligned all scope attachments
  • Added name and description for all weapons

Quality of Life Improvements

  • Rebalanced weapon ADS speed
  • Added proper icons for weapons, attachments, consumables, armor, and vehicle attachments
  • Ensured simultaneous player spawn at beginning of match to prevent players from defenseless attacks
  • Added function where, when using “F”, players will automatically switch seats when trying to exit the vehicle while the door is blocked
  • Players can now melee while sprinting
  • Added pop-up element showing when something is too heavy to be picked up or equipped
  • Increased the size of some visuals displayed on ground (satchel, front bumper attachments)
  • Players can now split stacks of items in half by holding CTRL while dragging item
  • Improved logic for swapping items
  • Improved the visuals to display weight restriction for objects on the ground
  • Adjusted to allow consumption of fuel anywhere within interact proximity of the trunk
  • Added item sorting by type in the inventory
  • Increased font size of pick-up descriptions

Looting additions

  • Added new weapon: Wildhog LMG
  • Added new Level 3 Chest Armor Warmonger Armor
  • Increased looting options around center point of interest (Refinery)

Known Issues and their Status

  • Major

    • 80% of buildings are visibly grounded
    • Fixed known collision issues for the minimall buildings
    • Fixed known collision issues for warehouse side door
    • Fixed known collision issues on scaffold stairs
    • Addressed reported “rubber banding” issues
    • Fixed full Key Binding functionality
    • Fixed issue where storm wasn’t damaging players near end of match
    • Fixed option to remove FrameLock
    • Fixed issue where player location did not show correctly on the map while spectating
  • Minor
    • Improved known instances where loot, foliage, or buildings are sunken or floating
    • Improved known instances where textures on buildings, sidewalks, roads, and props are missing, flickering or bleeding
    • Improved issues of hitching due to level load processes
    • Improved known instances where foliage collides with solid objects
    • Fixed issue where tool-tips display in a vertical column
    • Improved vehicles streaming distance
    • Fixed issue where the incorrect models display while holding the bat
    • Fixed issue where swift reload magazine functioned incorrectly
    • …Removed some random floating box in the world (how did that? Whatever, it’s gone now)
  • Not Fully Addressed
    • Audio issue where player is unable to hear footsteps from behind
    • Vehicle desync from server when sprinting – to seating – to driving
    • Issue where player takes no damage when exiting a vehicle while driving at high speed
    • Issue where player can get stuck in a ditch in center of the refinery next to the main pipe
    • Issue locations where sometimes items cannot be looted from floor
    • Instances where vehicles drive awkwardly / slow when another player is standing on the hood
    • Issue where player can repair and re-gas destroyed vehicle
    • Instances where weapons clip through walls
    • Issue where Baseball bat in passenger seat of vehicle displayed incorrectly
    • Issue where weapons SFX were not properly aligned with reload animation
    • Instances where incorrect SFX plays when damaging environment (i.e. Clubbing fabric sounds from striking wood)
    • Instances where vehicle audio ends if a player exits a vehicle before the vehicle comes to a complete stop
    • Instances where SFX persist while in loading screen when match begins
    • Instances where vehicle attachments not making equipping SFX or audio levels inconsistent
    • Instances where vehicle spawns in without the ability to accelerate until handbrake is applied or player gets out and back in vehicle
    • Instances where running on top of destroyed vehicles can sometimes launch the vehicle upward
    • Issue where vehicle minimap icon displayed incorrectly
    • Instances where visual damage indicators were missing
    • Instances where collision/visuals clip or are transparent for large pipes
    • Issue where dead enemy player character models display incorrectly
    • Instances where a player cannot loot a dead player character
    • Issue where enemy player movements on top of shipping containers give off dust SFX to player inside container

Our second Closed Beta Weekend, scheduled for 6/22-6/24/2018, is hot on the completion of our first major patch since first revealing the game.
We’ve done our best to listen to the variety of feedback that came from our Feedback Form, Social Media, Streamer and Content Creator commentary, and of course our Fractured Lands Partners.

Thank you! You have been instrumental in helping us make fixes to our title in development. Below represents the total adjustments made in our latest patch that you’ll be able to try in this weekend Beta period. We also included some notes on feedback/info we collected that we are addressing but cannot completely finish/fix in this patch–and will address or continue to address in later versions.

Just as a note we also mentioned a handful of things you can expect in Early Access but not in time for Beta.

Game Features

Menu

  • Added “restore to default” option in the settings menu
  • Added resolution options for 4k Monitors based on native monitor settings
  • Added slider functionality for mouse sensitivity option
  • Mouse sensitivity is in increments of 1 instead of 5
  • Improved default mouse sensitivity setting

Environment

  • Various environment material improvements
  • Added variety of LOD (Level of detail) meshes throughout the map
  • Applied additional texturing to center point of interests (Refinery)
  • Added new feature points of interest (Crater)
  • Arranged new feature points of interest layout and design
  • Improved level streaming network performance
  • Improved Muzzle Flash effect
  • Improved server optimization regarding vehicle performance, taking character damage, etc.

Weapons

  • Introduced custom art treatment for weapon scopes
  • Adjusted the G’luck HG firing animation
  • Re-aligned all scope attachments
  • Added name and description for all weapons

Quality of Life Improvements

  • Rebalanced weapon ADS speed
  • Added proper icons for weapons, attachments, consumables, armor, and vehicle attachments
  • Ensured simultaneous player spawn at beginning of match to prevent players from defenseless attacks
  • Added function where, when using “F”, players will automatically switch seats when trying to exit the vehicle while the door is blocked
  • Players can now melee while sprinting
  • Added pop-up element showing when something is too heavy to be picked up or equipped
  • Increased the size of some visuals displayed on ground (satchel, front bumper attachments)
  • Players can now split stacks of items in half by holding CTRL while dragging item
  • Improved logic for swapping items
  • Improved the visuals to display weight restriction for objects on the ground
  • Adjusted to allow consumption of fuel anywhere within interact proximity of the trunk
  • Added item sorting by type in the inventory
  • Increased font size of pick-up descriptions

Looting additions

  • Added new weapon: Wildhog LMG
  • Added new Level 3 Chest Armor Warmonger Armor
  • Increased looting options around center point of interest (Refinery)

Known Issues and their Status

  • Major

    • 80% of buildings are visibly grounded
    • Fixed known collision issues for the minimall buildings
    • Fixed known collision issues for warehouse side door
    • Fixed known collision issues on scaffold stairs
    • Addressed reported “rubber banding” issues
    • Fixed full Key Binding functionality
    • Fixed issue where storm wasn’t damaging players near end of match
    • Fixed option to remove FrameLock
    • Fixed issue where player location did not show correctly on the map while spectating
  • Minor
    • Improved known instances where loot, foliage, or buildings are sunken or floating
    • Improved known instances where textures on buildings, sidewalks, roads, and props are missing, flickering or bleeding
    • Improved issues of hitching due to level load processes
    • Improved known instances where foliage collides with solid objects
    • Fixed issue where tool-tips display in a vertical column
    • Improved vehicles streaming distance
    • Fixed issue where the incorrect models display while holding the bat
    • Fixed issue where swift reload magazine functioned incorrectly
    • …Removed some random floating box in the world (how did that? Whatever, it’s gone now)
  • Not Fully Addressed
    • Audio issue where player is unable to hear footsteps from behind
    • Vehicle desync from server when sprinting – to seating – to driving
    • Issue where player takes no damage when exiting a vehicle while driving at high speed
    • Issue where player can get stuck in a ditch in center of the refinery next to the main pipe
    • Issue locations where sometimes items cannot be looted from floor
    • Instances where vehicles drive awkwardly / slow when another player is standing on the hood
    • Issue where player can repair and re-gas destroyed vehicle
    • Instances where weapons clip through walls
    • Issue where Baseball bat in passenger seat of vehicle displayed incorrectly
    • Issue where weapons SFX were not properly aligned with reload animation
    • Instances where incorrect SFX plays when damaging environment (i.e. Clubbing fabric sounds from striking wood)
    • Instances where vehicle audio ends if a player exits a vehicle before the vehicle comes to a complete stop
    • Instances where SFX persist while in loading screen when match begins
    • Instances where vehicle attachments not making equipping SFX or audio levels inconsistent
    • Instances where vehicle spawns in without the ability to accelerate until handbrake is applied or player gets out and back in vehicle
    • Instances where running on top of destroyed vehicles can sometimes launch the vehicle upward
    • Issue where vehicle minimap icon displayed incorrectly
    • Instances where visual damage indicators were missing
    • Instances where collision/visuals clip or are transparent for large pipes
    • Issue where dead enemy player character models display incorrectly
    • Instances where a player cannot loot a dead player character
    • Issue where enemy player movements on top of shipping containers give off dust SFX to player inside container

…last Patch Update included:

Closed Beta 06/09/2018 v.0.0.1.1

  • Multiple crash fixes for clients.
  • We made a fix to a previously unknown matchmaking bug, that we only were able to discover with a large number of players added to this Beta.
  • We temporarily removed motion blur.
  • Mouse sensitivity is in increments of 5 instead of 10.
  • Changed the base mouse speed, along with the min and max multipliers set in the settings
  • Fixed a bug where changing the mouse sensitivity multiple times would result in an unplayable mouse speed
  • Fixed a bug where mouse sensitivity and inversion settings were not loading after restarting the game
  • Added a new option in video settings to lock the framerate to 60 FPS
  • Update new server list.
  • Improved the backend server display info.

Closed Beta 06/08/2018 v.0.0.1.0

Game Features

  • “Last One Standing” solo BR game mode, the first of many solo and team-based game modes
  • First person combat
  • Basic, alpha quality melee combat
  • Muscle car, the first of many vehicles available to drive
  • Vehicle fuel and repair pickups
  • Vehicle attachments that grant armor, alter driving performance and add utility to your car
  • Wastelander armor, gear, and gas masks to help you survive the storm
  • Player health and boost pickups
  • The first batch of 7 post-apocalyptic weapons, with many more to come in each category
  • Dozens of weapon attachments spanning all weapon types

Known issues

  • Scale testing – we will be starting closed beta with a smaller player count than we are planning for Early Access and increasing that count throughout the beta
  • Environment density and variety – we are still in the process of fleshing out the wastelands. We will continue to add more and varied locations throughout Early Access
  • Performance – we will be optimizing client-side and networking performance throughout closed beta
  • Weapon art – some weapons are not textured, and many weapon attachments are using temporary visuals
  • Inventory – some advanced features of the inventory such as splitting stacks, fueling, and equipping vehicle parts are in an unfinished state
  • Map – some basic map features such as zooming and pinning are under development
  • Sound – sound is still being implemented and balanced for the optimal gameplay experience
  • UX – much of the front-end is under construction, and much of the presentation is temporary, including all icons in the game

Early access features not yet implemented

  • Player progression, including vanity customization of your wastelander and vehicle
  • More vehicles and attachments
  • Tactical munition items such as explosives and traps

Our first available Closed Beta Weekend, scheduled for 6/8-6/9/2018, will represent our first attempt at wide-audience participation. Since all of our testing has been in a Closed, invite-only environment, at fairly intimate numbers, we’re excited to see what feedback comes with a larger audience!

To give you a good understanding of what you’ll jump into in our first Closed Beta Weekend below represents the state of the game and a preview of the direction we’ve been exploring with development. Of course with your feedback, we’ll have lots of variations and fine-tuning to evaluate along the way.

Game Features

  • “Last One Standing” solo BR game mode, the first of many solo and team-based game modes
  • First person combat
  • Basic, alpha quality melee combat
  • Muscle car, the first of many vehicles available to drive
  • Vehicle fuel and repair pickups
  • Vehicle attachments that grant armor, alter driving performance and add utility to your car
  • Wastelander armor, gear, and gas masks to help you survive the storm
  • Player health and boost pickups
  • The first batch of 7 post-apocalyptic weapons, with many more to come in each category
  • Dozens of weapon attachments spanning all weapon types

Known issues

  • Scale testing – we will be starting closed beta with a smaller player count than we are planning for Early Access and increasing that count throughout the beta
  • Environment density and variety – we are still in the process of fleshing out the wastelands. We will continue to add more and varied locations throughout Early Access
  • Performance – we will be optimizing client-side and networking performance throughout closed beta
  • Weapon art – some weapons are not textured, and many weapon attachments are using temporary visuals
  • Inventory – some advanced features of the inventory such as splitting stacks, fueling, and equipping vehicle parts are in an unfinished state
  • Map – some basic map features such as zooming and pinning are under development
  • Sound – sound is still being implemented and balanced for the optimal gameplay experience
  • UX – much of the front-end is under construction, and much of the presentation is temporary, including all icons in the game

Early access features not yet implemented

  • Player progression, including vanity customization of your wastelander and vehicle
  • More vehicles and attachments
  • Tactical munition items such as explosives and traps
null

Developers Blog

Welcome to our Unbroken Studios Developer Blog! Here we’ll update you on the latest that’s going on at the studio, whether that means changes to our game, new opportunities to play, or just fun insights about what’s happened that week. Check back often!

  • Welcome to Fractured Lands! - 5/29/2018
    READ MORE
  • Guns in Progress - 5/30/2018
    READ MORE
  • Closed Beta Schedule – 6/4/2018
    READ MORE
  • Here's To You Beta Player - 6/5/18
    READ MORE
  • Where Do We Go From Here 6/6/18
    READ MORE
  • Closed Beta Checklist and Salute 6/8/18
    READ MORE
  • Closed Beta First Patch Fix 6/9/18
    READ MORE
  • E3 isn't Easy! 6/15/18
    READ MORE
  • Pump-Action! Kicks! 6/19/2018
    READ MORE
  • A Day In The Life - 6/20/2018
    READ MORE
  • Closed Beta Patch Notes v.0.0.2.0 – 6/21/2018
    READ MORE
  • Closed Beta: Another Patch Fix 6/22/18
    READ MORE
  • Closed Beta Patch Notes v.0.0.3.0 – 6/28/2018
    READ MORE
  • Closed Beta: Last Patch Fix 6/30/18
    READ MORE
  • Play Style Part 1: EA Vanity - Hood & Rear
    READ MORE
  • Play Style Part 2: EA Vanity – Melee and Eyegear
    READ MORE
  • Play Style Part 3: EA Vanity – Vehicle Paints
    READ MORE
  • Play Style Part 4: EA Vanity – Exhaust & Lights
    READ MORE
  • Play Style Part 5: EA Vanity – Tops and Hair
    READ MORE
  • Early Access Patch Notes v.0.1.0.0 7/31/2018
    READ MORE
  • Early Access Patch Fix v.01.0.1 8/1/2018
    READ MORE
  • Early Access Patch Fix v.0.1.0.2 8/3/2018
    READ MORE
  • Early Access Patch Fix v.0.1.0.3 8/8/2018
    READ MORE
  • Early Access Patch Fix v.0.1.0.4 8/13/2018
    READ MORE
null
Toggle This