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Early Access Patch Fix v. 11/16/2018

Hey everyone! As promised, additional fixes and feature changes are going into our post Season 2 launch, let us know how the revisions in consumables feels, and if you are able to notice any improvements in your visual performance when playing.

Likewise we’re making some bug fixes for some of the lingering issues, but also the new ones that popped up with the latest content, so let us know if you run into more and we’ll tackle them toot-sweet!

Check out all the patch notes below:

Crash Fixes:

  • Fixed a crash that sometimes occurs when the player is viewing the match score screen

Revisions and Adjustments:

  • Adjusted tribe player icons to identify players differently when inside or outside their vehicle
  • Removed ability to use munitions when riding in a passenger seat of a vehicle
  • Added safety line between player and new storm circle on map
  • Adjusted consumables:
    • Duct Tape Bandages:
      • changed delay to 3 seconds from 2 seconds
      • changed amount healed to 10 units of health from 5 units of health
    • Staple Gun Stitches
      • changed delay to 5 seconds from 3.5 seconds
      • changed amount healed to 50 units of health from 40 units of health
    • Cauterizing Med Kit
      • changed delay to 7 seconds from 5 seconds
      • changed amount healed to 100 units of health from 75 units of health
    • Hi-Octane Moonshine
      • changed delay to 7 seconds from 8 seconds
  • Adjusted the camera to be higher when players enter a vehicle
  • Added LODs for various objects improving GPU performance
  • Increased draw distance for various objects

Additional Bug Fixes:

  • Addressed issue where item descriptions for the Cauterizing Med Kit and Hi-Octane Moonshine were displayed incorrectly
  • Addressed issue where Level 3 Chest Armor would float above player character (just outta reach!)
  • Addressed issue where Juggernaut Standard Paint palette would display incorrectly
  • Addressed issue with firing from vehicles and adjusting mounted weapon rotation
  • Addressed issue with consumables not canceling when switching seats or exiting a vehicle
  • Addressed issue with identical loot layouts in separate but similar buildings
  • Addressed issue where jet boosters VFX show up as activated when first attached
  • Addressed general collision issues with Juggernaut wheels
  • Addressed issue where players are able to clip through geometry of Stormwall Dam
  • Addressed issue where vanity failed to display for party leader in the party invite screen
  • Addressed issue where inventory display would change order based on weight in real time (inventory will now change order only after exiting inventory menu)
  • Addressed issue where party members health bar and name would display multiple times in the HUD
  • Addressed issue where rarely a party of 5 could be formed (Because we are, the five of us.)
  • Addressed issue where some pre-match spawn locations would prevent player from traveling
  • Further adjusted issue where shooting off a vehicle armor piece could stall a vehicle

This update will be live around 3:30 PM PT. We’re almost to the Thanksgiving break here in the US, there are still a couple days to address things and continue work, but please forgive us if we’re a little less responsive during this time.

This week we had a great time in our Developer Play Days and will pick up with them again November 27th 5 PM PT! Join us for some chaotic Tribe Mode matches then!

All the time, Bay, all the time.

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